Some of them are stronger than the regular doctrines. The pagan homeland attrition penalty does not function, however, against other unreformed pagans. Priests cannot marry and cannot inherit. When you login first time using a Social Login button, we collect your account public profile information shared by Social Login provider, based on your privacy settings. Religious tax wouldn't be that high tier for me, I see it as rather pointless. Kiev in 769 is notably a start whose default ruler, Dobrava Turov, is a woman. Two of the religion's holy sites are located within de-jure Lithuania (with another site close by), making it one of the easier pagan religion to reform. choosing Polygamy for Hellenism, which has no access to concubinage or choosing the Children of Perun doctrine to make use of major Russian rivers to transport armies). It's hard for me to rate a largely RNG mechanic highly. Access to Hermetic society. All defensive pagans have access to Ancestor Worship & Choose Patron deity decision. The religious head can decide upon death to. It's not something that occurs at the press of a button, but with a little effort, you can make even the most stalwart pagan take a knee to your faith. For the reference https://ck2.paradoxwikis.com/Pagans#Reformation, Nature: Two tiers here. It is not normally playable (even with Ruler Designer), but can be played using mods or by exploiting loopholes. Late to the party but I like this one; for the purpose of acquiring bloodlines. Expect frequent raids and wars between realms that accept the new faith and those that reject it. Reforming the religion will cause a schism in the pagan faith. - can ask the leader of this realm to help convert the tribal leader's realm to the organized religion.Benefactor needs to be non-tribal, non-nomadic, non-theocracy (so you can't ask Pope for mass conversion . With Divine Marriage and Hierocratic leader as a vassal, you can repeatedly divorce and marry the same close relative, each time gaining free money or prestige, and piety. AI looters prefer coastal counties. That deserves recognition. It has synergy with Agnatic and Enatic doctries, giving us new CB for Patriarchal and Matriarchal depositions. You can use the Germanic faith's powerful CBs and shipbuilding buffs for expansion and raiding, then be succeeded by a Slavic ruler and reform. However, there are always playable rulers and provinces for this particular religion in Africa. Also for flavour. ( But Imperial Succession is nearly same as heir designation so you may want to pick the Religious tax doctrine to get tons of cash. For hellenic rome, warmongering, unrelenting, civilized and im not sure about the last one since the pontifex maximus was not very strong in his authority, having powers like fixing the calendar. Some other day I read that this isn't a bug and it's working as intendent IMO Enatic is much, much better than Agnatic, because Agnatic prevents you from matri marrying, which means any chance to get a non-crafted bloodline is over, and because there are immensely more targets for matriarchal deposition than there is for the opposite. Monasticism is definitely top tier, as it allows you to make any succession law work the way you want, not to mention the flat learning boost. Astrology also enables Hermetic society which puts it up there with the notable doctrines for me. Women can take up to 3 consorts. As for best leadership, it depends. So is it bug or is it not a bug? They must switch to elective gavelkind if they wish to declare Subjugation or Tribal Invasion wars. AI rulers will try to convert their provinces. Also offsets short reign. He is a culturally Norse Germanic pagan but has a Slavic son. Equality can be achieved with enough tech by the year 950+ . However, invaders can negate the attrition by quickly building a fort in each province they enter, or by having Military Organization 4 in their capital. Now that you have no fast way to expand through pagan lands, you may wish to convert to a culture that allows use of the Tribal Invasion CB, so you can quickly expand through infidel lands instead. Ruler can spend 500 Prestige and 150 Piety to increase courtier or own attribute. All rights reserved. Characters are assigned Zodiac traits on birth and by decision. Christianity, Islam, Eastern religions, reformed pagan faith, etc. The first thing you will choose is one Nature. Standard stuff for defensive pagans. However, a religion can only have one "unit modifier", so offensive pagans will lose levy size and other bonuses if they select a reformation feature that adds a competing "unit modifier". So I decided to update my list after I played some Holy Fury. Charlemagne starts I tried so far seem to be financially starved, since it takes forever to get the basic naval tech and start raiding proper. I may found bridge from new DLC's teaser. Pont Valentr Press J to jump to the feed. Each one can only occur at a certain, and different, time each year. Once your account is created, you'll be logged-in to this account. Totems and Dievas have that good succesion law going for them. Is AV and Temporal actually working in conjunction for you or you just marrying into the saints' lines? Toggle signature. Reformed pagans will gain a sudden bonus to their conversion rates. Engage in courtly intrigue, dynastic struggles, and holy warfare in medival Europe, North Africa, the Middle East, India, the steppes and Tibet. Certain pagans have access to additional succession laws. The strongest position for the faith is at the 867 bookmark, where the Tibetan Empire has fractured and Bn kings of Guge & -Tsang hold large areas of the Tibetan plateau under their control. Even as Catholic I would land my kin (I tried to do that as Muslim and learned the hard way via decadence revolts to never do it again). Additionally, those defensive pagans who are tribal, may call forth Devout Warriors (without ). The religious head can decide upon death to venerate a given ancestor, in a process similar to sainthood. Ship maintenance reduced to 10%. Dogmatic Nature + Unrelenting Doctrine is a pretty powerful combination as it gives a flat 10% attack bonus to all units as well as makes your religion MA always high meaning easier polythesising, not to mention the removal of pagan attrition from your reformed religion, allowing you to continue ripping pagan lands to shreds without melting. The reason I don't like to pick it is that the bonuses apply to my vassals and makes them much stronger. Meritocracy seems like the best non unique doctrine to me. You can marry your brothers to other Christians for alliances AND marry your sister for yourself. This attrition only applies in provinces of the same religion as their ruler, so Germanic pagans won't lower their enemies' supply limits in Slavic territory. For a better experience, please enable JavaScript in your browser before proceeding. Rulers can choose to gain sympathy with another faith by decisions. The devs deliberately made it so that certain societies will let you remain a member even if you are the "wrong" religion. Agnatic law is enforced, open succession law is unlocked. With Monks and Mystics, Zunists characters may join the Hermetic Society. Holy Fury Pagan Reformation Tier List & Discussion, Holy Ghost Spirit isnt being talked about enough, Both my character and Christianity are based. Rulers who are neither at war, nor raiding, nor bound by an active truce lose a significant amount of prestige per month. (AI rulers are likely to accept the reformed religion if cynical, same dynasty as the reformer, or under control of a reformed ruler.) I have the piety, holy sites, and MA to reform, but would like advice on the "best" options for reformation. With Holy Fury, the Hellenic and Bn faiths can be reformed. Note that Germanic pagans have as a holy site the county of Braunschweig, and taking that county will trigger the Catholic crusades (as well as the formation of every Catholic Holy Order but the Knights Templar) at the time that you take Braunschweig, so long as the year is 900 and the province is Christian. I rank Ancestor Veneration as tier 1 because of the eldership succesion it provides, sainthood is just nice bonus for it. The only cb you'll ever need is alexanders invasion. +40% garrison size in county of this religion. Male pagan rulers may take up to three concubines in addition to a wife (except for Hellenic pagans who cannot have multiple spouses or concubines unless the polygamy doctrine is chosen when reforming). Diviner read signs before a war to try to improve troop morale. Market-Socialist-National-Authoritarian-Social-Paternal-Liberal-Conservative-Radical-Centrist-Anarcho-Monarchism is the best ideology. Posted January 4, 2019. I like Buddhism because the combination of concubinage and heir-nomination means you can end up with an unbroken line of Strong Genius rulers if you play the genetics game well, but unfortunately they're lousy at expansion. I haven't tried Perun+Daring, I wonder if it would give pirate trait. =/. Enatic Clans doctrine is extra powerful because one can easily 'breed in' several bloodlines by simply doing matrilineal marriages over a few generations. The unique traits of Autonomous are not that great, and GHWs are a must against large realms like the Ere. You finally conquered all the holy sites and can reform your pagan religion in Crusader Kings II (CK2), but there are so many choices now that you just need to look up what everything means. Agnatic law is enforced, open succession law is unlocked. Equality allows the player to not only land females, but also to get even higher scores since female dynasts could have consorts, who as concubines provides prestige. I used autonomous most often which gives some flat bonuses. being able to roleplay as discount Vikings as any pagan religion can be fun, and using rivers is always an interesting mechanic. Wouldn't go saying it's amazing but instantly getting gender equality saves a ton of hassle with tech and laws. that's why those two are different Branches of Christianity, there's big enough difference on some of the theological matters. Easily the best for power gaming, as you can directly target Great Holy Wars, and don't . This faith is exceptionally limited - it has all the disadvantages of unreformed paganism and none of the benefits, nor can it be reformed. In game terms, all pagan religions fall into one of two broad groups, with a few exceptions - the offensively-oriented Germanic, Hellenic (Greco-Roman), Tengri and Aztec faiths, and the defensively-oriented Romuva (Baltic), Slavic, Suomenusko (Finnish), African, and Bn (Tibetan) faiths. Generic Pagan rulers cannot be created with Ruler Designer but there are few events in game which spawn Pagan courtiers to game, which permit granting of titles or education of children. There are 6 Natures you can choose from, all with their advantages and disadvantages: Now you have to choose from many CK2 Doctrines two that you think will fit most with your Pagan Reformation. Peacefull is OK, but greatly reduces your ability to expand. Standard stuff for defensive pagans. Uuugghhh. I like equality. Doubles the pool for good commanders and councillors and as a bonus you can give consorts to your daughters. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes CK2 Blog Type the name of a title, or a title ID, into the search box below to instantly search our database of title IDs. Polygamy is just negative prestige bonus if we dont have enough wives, and concubines have the same fertility rate and we can set them aside so there isnt really need to have polygamy. Temporal rests power with you, and gives you bonuses, and you can . Such penalties usually function to prevent any rival faith from taking their lands in spite of being relatively weak and of a rival faith that normally could be easily holy warred. Invaders are only here because they have 3 shitty doctrines that are good when they are packed in one slot. Characters get a Rite of Passage when reaching adulthood. Women can take up to 3 consorts. If the last two holy sites are difficult to reach, the best way to obtain the necessary moral authority is through county conquests and raids. Also Hellenic religion lacks concubines. Crusader Kings II. Can proselytize in pagan capital even when tribal or nomad. Holy sites: Balkh, Gilgit, Lhasa, Purang and Khotan. BTW, excommunications make king viceroys actually viable and not a PITA: you can excommunicate, arrest and execute a king viceroy whenever you like it, and appoint a new one. The selection of Leadership style determines the type of religious head. Germanic pagans do especially well since they get free ships, can navigate rivers, and are close to prime raiding targets. The homeland attrition penalty does apply to reformed pagans of another faith, but the "old faith" heresies have no such protection against the reformed churches of their specific branch of paganism. * Your mileage may vary. Raiding unavailable if culture doesnt allow raiding. It was the first game where I gave any titles to my family. But, aside from Germanic/Zun, they are identical, except for slightly different flavor text and Slavic "Jarilo" event. Children of Perun is weak. Tier 1: No changes here from previous list. With the Holy Fury expansion, requirements for reformation remain unchanged, but the player may select four "traits" for religion, which affects the set of available mechanics for the religion and provides various bonuses. Once that is done, you will also need 750 piety and 50% moral authority to start the process. However, you may convert to an organized religion and change the succession law to the more useful (regular) gavelkind. Thats all for now! For Power, Divine Marriage is average. No females in the council. Nature: Peaceful ( you will rule a massive empire as a Roman and will mostly have Vassal Kings. Two mutually exclusive bloodlines can be created by this process. However, all the random events based on traits (which drop relations by 15 for those without and raise by 15 for those with the trait) are the same, along with the end bonus of 100 piety and prestige and +15 to vassal relations for one year. you proselyte by sword, not by word. Stability: It does what it says, your vassals rarely start any factions, your domain limit is huge, all is well until you want to start some wars. Full status of woman law is enforced. AI rulers are more aggressive.AI rulers only convert same-group provinces and only when zealous Pretty useless outside india but with gavelkind sucession you can have a demesene of twenty counties. Best one in the loser tier. By choosing to reform your pagan religion, you will lose all the old advantages such as attrition for enemies and subjugation wars, but gain all the bonuses of a civilized nation. All units gain 80% to defense when fighting enemies in a province of the combatant's religion. There is a trait that gives u another +5 same religion opinion. This discussion is purely about game mechanics. With , reformers can decide doctrines for the reformed faith. Unlocks Raiding if unavailable (e.g. This allows other pagans (especially Tengri and Germanic pagans) to fairly easily invade other pagans with conquest and subjugation casus belli. The faith is widespread in early starting dates, and some of the realms, such as Croatia, are already feudal rather than tribal. 867 enatic bloodline,African religion for consorts, cosmopolitan for husbands, syncretic to remove penalties, divine marriage so you can seduce and cosort acquire bloodlines, autonomous for a floating Dynasty opinion, fertility, or another +10 religion modifier. If someone used it with success please advocate this nature in comments. Wait. 100% objectively correct scientific analysis of the civilized/barbaric nature of every religion and heresy's gameplay features in CK2. AI rulers only convert same-group provinces and only when zealous. Unrelenting cannot be picked with unyielding, and it cancels out any unreformed levy or troops bonus. Ruler do not receive opinion penalties for raised vassal levies. Hellenic paganism was the faith of the Greco-Roman world before the rise of Christianity. A religion's nature determines its attitude toward warfare and religious conversion. Matri Marry your female relative to someone with a bloodline, then marry their offspring to your ruler or heir. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Leadership. For tribal pagans, reforming makes it easier to raise tribal organization. It may not display this or other websites correctly. So if you like seeing dukes in the middle of other kingdoms take distant kingdoms and break out of their vassal king resulting in non stop dejure wars and infighting, then sure prepared invasions are for you (masochist). Also you cannot create warrior lodge. Eternal Raiders will take away bonus for levy and light cavalry and give us 10% bonus attack for all our troops, don't know if its fair exchange, I will do maths later, and as I said polygamy just sucks and is a prestige drain, on top of that now tribals with polygamy mechanic (muslims and reformed pagans with polygamy) will use wife mechanics instead of concubines. Also you can give away the title, the best way would probably be as a viceroyalty. (Such as reconquering Slavic lands as a Slav from Christians.) Rulers with Zunist holy sites in their demesne may also secretly convert to the faith. No female temple holders. Sky Burials. Nature: Peaceful ( you will rule a massive empire as a Roman and will mostly have Vassal Kings. Can't agree with stability doctrine, tech and artifacts lower short reign penalty so it is not worth to take it, and as I said from my experience it is easy to overcome. Its holy sites are scattered around the map but are mostly controlled by right religion, even in 1066 starting date. I would suggest against prepared invasions/warmongering as it leads to rather unstable vassals, and generally does not benefit you personally as the leige as you will far exceed the maximum realm size requirement. If that was the case, simply raising levies, toggling looter and waiting will remove the prestige penalty. However, stability is very low, and you have little control over your realm. Women can take up to 3 consorts. The lack of a formal religious tradition means that pagans have a harder time spreading their faith outside pagan lands. Pagans can grant themselves divorces at will, but with a significant cash payment for the divorce and a -30 relation penalty to the divorcee's family. No female temple holders. All Offensive pagans also gain a +30% bonus to their levy sizes, making up for likely lower technology and smaller fort holdings. Germanic faith is the faith of Scandinavian & Saxon people, worshiping deities like Odin/Wotan. This means you may invade territory held by another faith, but still gain the defensive bonus so long as the battle takes place upon land of your faith. but i'm talking about game mechanics here, compared to Catholicism, Orthodoxy in-game has nothing unique really, hell, it didn't even have it's own Holy Order till recently. Every religion in the world pretty much tolerates you, it's pretty stable, and you can marry back into it to acquire bloodlines if you leave it somewhere to grow by itself. Clearly Messalian. There are better options for mix-maxing/efficient play. All holders of holdings do not have to be Muslim for this tax to apply the top ruler being it is enghout. I feel it is a waste of slot and good for role play only. For best run: The High Chieftess of Kiev in 769 reforming Slavic to be Enatic Clans is a stupidly fun run that I've been doing a lot of. I admit I have not played Hellenic yet but it sounds awesome to me. If fighting unreformed pagans is a priority after reformation, the Unrelenting doctrine or the Tengri equivalent (Eternal Riders) is recommended. Feudal unreformed pagans typically use gavelkind succession. Reformed pagans no longer get a defense attrition bonus, and will incur attrition in the territory of unreformed pagans, except those who follow the old form of their own religion. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Recommended Posts. Holding the Blood Games in the Grand Amphitheater grants an additional 200 Prestige. The reformed Pagan religions are usually pretty nice. Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. In the north, start in Novgorod, Poland, or Kiev and form your corresponding de jure kingdom first, then work your way to the other two holy sites. It combines mechanics from Dharmic religions and defensive paganism and offers quite a unique gaming experience. If there is levy size & attack bonus from unreformed religion, it is lost. Ancestor Worship. Most pagan faiths permit female temple holders regardless of gender law; exceptions are noted below. You also have to remember the example you've given is a really fringe situation exploiting several mechanics. Please help with verifying or updating older sections of this article.At least some were last verified for version 3.0. Havent seen many posts about reforming the Bon religion. I find one of the most boring parts of Pagan games is that theres no other friendly or same religion nations, pagan games often end up just being your country vs the world in holy wars. Having young concubines (below the age of 45) gives a monthly prestige gain, which is especially useful for tribal and nomadic pagans. Reformed religions lose access to subjugation wars, one of the fastest ways for pagans to expand. Intermarry Eastern group, Zoroastrian group. No male in the council. Sacrifice action (unless Peaceful). Nature: Unyielding sounds good on paper, but if you plan on having a large realm I'm not sure it's great because it takes a long time for counties to change to your religion. Cairo is distant and usually controlled by major Muslim powers. No female temple holders. First off I didn't do any exploits. When you finally select to reform the religion, you will have to choose from many Natures and Doctrines which ones will represent you. "Why would you want infidels to tolerate you? By doing a Pagan Reformation, the player decides to change the way their religion works for their CK2 playthrough. Any tribal leader, whose religion is pagan unreformed, neighbouring a realm whose leader's religion is organized - e.g. Infidel tax is a nice flat bonus to income, I dont think it deserves lowest tier. They can easily convert provinces by pillaging every holding in a province. Press question mark to learn the rest of the keyboard shortcuts, https://ck2.paradoxwikis.com/Pagans#Reformation. You can join the Hermetics (without unpausing) via temporary conversion to an appropriate religion (eg. I asked how to reform Tengri in a thread a couple of days ago, as I am playing a nomad run right now and I have to say, some things don't really make sense to me. Penalty to moral authority (-15%) and to mission. Bn rulers are playable with either Jade Dragon, The Old Gods, or Holy Fury. There's a mod that fixes this. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Holy sites: Nishapur, Bost, Cairo, Kabul, and Multan. Sorry for the confusion. Historically, the pagan faiths were gradually supplanted by Christianity, Islam, Dharmic religions, and Eastern religions, but this does not necessarily happen in the game. Partially redundant with Children of Perun doctrine. The gavelkind succession law will remain even if you return to an unreformed pagan religion later. Raiding culture allows the use of armies to raid while fabricating claims, and still get piety for remaining at peace. Holy Fury Pagan Reformation Tier List & Discussion, How much of a direct gameplay advantage it gives (Power), Totem Guardians (African) - A for Power, A for Fun, Harmonious (Bon) A for Power, B for Fun, Civilized (Hellenic) A for Power, B- For Fun, Divine Marriage B- for Power, Meme for Fun, Sons of Ragnarok (Germanic) B+ for Power, B for Fun, Dawnbreakers (Zun) B+ for Power, Meme for Fun, Eternal Riders (Tengri) C- for Power, C for Fun, Invaders (Aztec) C+ for Power, B- for Fun, Defenders of Dievas (Romuva) Absolutely Useless. Norse: Cultural one, then either agnatic, stability or blood sacrifices, depending on playstyle. Hierocratic/Autocephalous is also doable but the religious head can be a real moron and not call GHW as soon as it becomes available. As temporal head you get to choose who to venerate. Because raiding counts as war, and they have county conquest casus belli that require no reason for war, however, few rulers need find themselves short on wars for long. Warmongering: I think most of us are familiar with it, because unreformed Germanics and Tengri have it. Dawnbreakers is underrated as a way to practice eugenics when combined with meritocracy. Pagan religions retain some features when reformed, regardless of the features chosen during reformation. Espaol - Latinoamrica (Spanish - Latin America), https://ck2.paradoxwikis.com/Pagans#Synergies, https://forum.paradoxplaza.com/forum/index.php?threads/holy-fury-reformation-doctrine-list.1115209/. No females in the council. Additionally, Unyielding is a bit of a jack of all trades if you want to blob, Proselyting is better for converting provinces. Questions, Paradox What, in your opinion, is the best handgun? All trademarks are property of their respective owners in the US and other countries. Interesting read. And raised levies opinion penalty only really counts if you are at war all the time. The sun is reflected beautifully on his bald head. They also have access to two special casus belli: Most pagans have defensive attrition, massively reducing the supply limit for non-pagans invading their homeland. No penalty for female ruler. Tengri, worship of the Sky Father, is the religion of the Steppe and the bulk of its followers are nomads, whose lands stretch from Danube to Mongolia. With the exception of the reformed Germanic religion, the faith will also immediately gain a holy order. Independent lieges of this religion can construct, Religion is resistant to proselytizing + Stability, Fleet can navigate through major rivers, but maintenance cost remains full + Stability, Religion is resistant to proselytizing. Disagree. Anyway, good list and I have to say I agree on most of the points! Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Interactive. Incompatible with Agnatic Clans, Harmonious, Equality, Polygamy and Meritocracy doctrines. it isnt meant to be celtic pagan or any pagan religion in particular. I will explain some of my choices based on how it worked out in my games. It is really painful to expand with CBs at our disposal as Peaceful religion. Possibility for a woman to take consorts is disallowed even if other traits should unlock it. You trade some of your offensive/defensive capability for stability, faster conversion, and Great Holy Wars to combat Crusades and Jihads. The opinion bonus and extra piety is always useful, which translates into a more stable realm. Reforming also provides access to the full set of feudal succession laws. Sons of Ragnarok is combination of two bad doctrines, if we dont pick it, we will still retain ability to have viking trait and coastal county conquest cb, however, we will lose river sailing and prepared invasion ability which we dont need later in game ( and AI can close rivers for us by having enough fort level in river counties). My guide was more aimed at the casual/experienced player rather than the hardcore veteran (hardcore veterans don't need guides/tierlists!). Sacrificing prisoners unlocks special traits, actions, and a bloodline that grants Prestige for sacrifices as well. I think Polygamy would be powerful. Despite similarities between autonomous reformed paganism and Dharmic religions (followers of both has religious branch trait), the former still needs to deal with heresy (old pagan religion), while the latter has no heresies. Each temple looted in a raid gives +1% to moral authority. But if you want to expand, Unyielding is not that useful . Others have concvinced me that Hellenic is the best overall. Depending on the spread of the faith before reformation, heresy may or may not become a major issue. Incompatible with Sons Of Ragnarok and Invaders doctrines. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are . Agnatic, stability are very safe options, but with the ship tech boost i always manage to kidnap one of "Niall of the 9 hostages" bloodline carrier, then incorporate tanistry after 2 gens into my empire. You must log in or register to reply here. I agree with most of what you said but I would put the Civilised doctrine as tier 1. Well. +80% Defense and +80% morale for all units if fighting in county of this religion. The reformer's courtiers at home, dynasty members, and vassals will always follow in the reformation if they are below playable tier. Two mutually exclusive bloodlines can be created by this process. Have fun dealing with retaining those. Keeping moral authority high is also a problem due to weak realms who often lose religious wars. Knowing that Civilized is the best "peaceful" doctrine, pair that with stability, temporal so you decide your own holy wars and get a permanent artifact and set it to proselytize so that every follower of your religious works to eliminate religious bordergore. Table View Card View Hi, before Holy Fury release I posted my tier list for pagan doctrines, https://www.reddit.com/r/CrusaderKings/comments/9sfvtr/my_holy_fury_reformation_doctrine_tier_list/. In particular, if Paderborn is held by a Germanic ruler and a Christian ruler occupies its temple of Irminsul (which normally occurs in the Charlemagne DLC's scripted invasion of Saxony by Karl of West Francia), all Catholic and Germanic rulers will receive a pop-up that the Catholics have burned the holy site of Irminsul, causing the Germanic faith to lose 10% moral authority for 10 years.
How Many Inches Of Rain Did Lincoln Nebraska Get, Articles C
How Many Inches Of Rain Did Lincoln Nebraska Get, Articles C