Many people use it to avoid fights. I'll try to address this in the order that you wrote it. Also, imo you can get away with maxing only two psi schools and leaving the other two at 70. Played a non psi version through Normal mode and it was a cakewalk: https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw. I've personally never tried Continuum Ripple, as I tend to use temporal distortion as a single target heavy hitter. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! Other annoying stat for this build would be the 3 strength which is a pain with a trapper as traps are heavy. Obviously having all is great, but in your opinion, which one is most and least important? my tip is to ditch the snipers and go for crossbows. At least I have a basic idea, i was honestly walking in the dark.If I can afford Ill add an SMG, but i'm thinking of a 44. hammerer if not. Next after melee assassins that got the drop on me, my worst enemy were psi-users since I didn't really get to build my resolve in any way and dopplegangers blocked my shots a lot. See Stealth Mode for details on stealth mechanics. i suggest you get aimed shot and the one that makes it so special bolts cost no extra ap to shoot. Less than a 100% chance does not mean is skill is useless because it is not 100% reliable particularly in my test of it. I'm having real fun w it :3 Just wanted to let you know!! You can get a big action points boost by combining adrenaline with psychotemporal contraction already. Patreon: https://www.patreon.com/diederi. Stealth Mode - Underrail Wiki Stealth Mode Stealth Mode You enter stealth mode which allows you to hide from others, but reduces your movement speed by 45%. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. Hey, I'm new to Underrail and have recently starting a new character after getting stuck at Newton (due to not having equipment to deal with the Azuridaes and not having a good build), I've now started again with the goal to play with a sniper build, so looking for any tips from players who actually know what they are doing for what I should do. to fix the link. Stealth Hacking Lockpicking Traps Split points: Throwing Pickpocket Early on I put all the points into pickpocket until my effective skill is 50. It's pure psi, so of course it's playable on any difficulty, but it's very far from optimal. Many traders sell/buy blueprints. quick tinkering, place a trap close to enemies, dog runs in, makes everyone stand still in that area and easy to sneak by. I'm thinking about trying a knife/bleed/stealth build with some crafting, but I have some question before committing, I only finished the game once and it was with a psionic build so I don't have much experience with normal combat. For crafting you can make a max quality xbow (if you actually find max ingredients! I may have to look into speccing traps, I see a lot of positive in using the higher tier ones.Combat was the main issue for me. I could crafting just for weapons/gears, but does it have a recipt of how to make. Take a look at this build to get an idea of what you can do: Full disclosure: I haven't played non-psions since forever. I'd recommend Stealth (as someone who abhors stealth). Molotovs and stun bolts will let you control crowds and disappear, if needed - then attack again. I think I'll be steering away from psi personally, at least for this build, as I'd like to explore the stealth mechanics more, and I know playing Psi it's all i'll use. I used continual ripple once before giving the game a rest. I would call these flavor not optimal. He beat the game on dominating , oddity xp. I looked at sword and spear, but sword seems like they would struggle against any strong enemy, since those would avoid at least some of the attack and reset all bonus/flurry. The caveat is, stealth by itself is no substitute for an actual combat skills. No psi. This would happen often enough to be useful. For more information, please see our Underrail builds. Focusing on increasing the strength of that ability. Meaning you have lots to do which keeps combat interesting. I think the linked build is patently bad. The early game was a bit of a struggle, acclimatizing myself to Hard mode after several normal mode runs.Specially the beast fight was annoying. Edit: Found the build on my old steam post, http://underrail.info.tm/build/?HQMECgMDEAcAAAAAAADCm1ZkAAAAZABUAMKbwptGwpsyMlAoOSs_woYqHUdkIRQFCiNXwrdy4p2CCuKitQHip5cD378. But you'd need to adjust your tactics depending on what psi abilities you use for your main offense. Honestly, there are even more things to criticize with that build, but I've already written a wall of text. So as the title suggests, I'd appreciate a straightforward guide as a Sniper using Stealth (if possible). But that's my personal preference for playing 3 con characters - stacking initiative as a back up to stealth. Let me post my fav one to get going. No need to fire a single shot with your weapons. - 1.16.5. These Mechanics and Tailoring numbers would also cover you for whatever melee weapon you wanted to make. Valve Corporation. i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. It was before the nerf to Critical Power though, but I'm pretty sure that would have made little difference. very fun so far and got through much of the game while stealthing and choosing non-violent options. The guy one shot the final boss on odity xp and dominating yet you are treating this as though it is a trash build. It can expand all vendor inventories with Mercantile checks. highly recommended. Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. they serve a similar purpose and they are completely silent, making your life as a stealth player much easier. It's not doing anything for you. Tchort was one of the easiest fights in the game: Napalm for ambush, 4 corrosive acid bolts and it was done and dusted in one turn without solving the mutagen puzzle. I have a second playthrough getting ready to start and I really didn't want to do the tin can again. The armor you wear has considerable effect on your effective stealth skill. Need help with a balanced shotgun build. You can buy them or find them. Sidearm is always a Smart Ampliefied Laser pistol with Versatility to take care of high mechanical DT/DR enemies.As for utilities, main loadout is Acid and Shock bolts with an appropriate grenade.Got some Incendiary bolts for mutants. ), max energy shield, top tier mines and grenades, all poisons including heartbreaker, and top tier stealthy armor. I wasn't aware about the open turn mechanic with stealth, that's actually very helpful thank you. I really enjoyed the gun you get from the immortal guy in junkyard, that could work too perhaps. The high AP-cost of snipers mean that a missed shot is very costly for you. And in case of Versatility, is it better to invest in Crossbows with 60% for Melee, or vice versa? Im going to make the build tomorrow once im off work, will try and squeeze a few points in if I can. Maxing Temporal Manipulation while not maxing Metathermics is just nonsensical. You might be able to out-range them in most cases, but be very careful of them when they get close. And it has max investment in stealth. Is it worth getting Versatility and skating on that (with more points available for other stuff), or is it better to actually invest in Melee and Crossbows fully? Having pickpocket let you accumulate a very large suply of hypos, bandages and bullets. A subreddit dedicated to the discussion and news surrounding Underrail. Very Hot Topic (More than 25 replies), Login with username, password and session length, A Detailed Psi Guide | for new and experienced players | all schools, Death's Door Fistfighter - Survival Instincts + Combat Gloves. Valve Corporation. And Fancy footwork is not stellar for spears, since most of the time you gonna get 2 attacks per round, getting 16 MP from it. Chaotic_Heretic Jan 26, 2016 Prev 1 2 3 4 5 6 Next Sheepherder Savant Joined Feb 4, 2014 Messages 640 Jul 19, 2020 #76 iron grip is to be able use spears with riot gear, which has shields which prohibit the use of hammers and normally spears. Psi is a better Pat Fusty, change my mind. Hmm, I've never went so heavy on traps before.. I played a sniper that worked okay for a while, I could one hit my target, but then I'd get swarmed by his friends. The Stealth skill is used for sneaking around undetected. All of the best abilities in TM literally don't even scale at all with effective skill, while Metathermics has the best AoE damage abilities in the game. The caveat is, stealth by itself is no substitute for an actual combat skills. As the auto weapon feats are so far in, I think I'll decide when I get there If I use rifles or SMGs, it will depend on parts and bullets I think.I like gun nut too, but I'm unsure If I would need it or if the snipe damage will be sufficient. Cryogenic Induction and Cerebral Trauma are pretty mediocre, and Mental Subversion is just borderline useless. All trademarks are property of their respective owners in the US and other countries. Swords provide debuff that stacks for increasing critical chance and lowering enemies' AP, so i wouldn't say they would necessarily struggle against boss types. I figured traps would be part of it, too. Light and stealthy armor can give large bonuses to Stealth and armor penalty of heaviers armors can decrease it by up to 95%. Yes some feats he choose where in theme and not optimal I agree. Leave just a 1 tile path around the outside for you to retreat. Normal Topic Also, a tiny investment in Chemistry would allow you to craft gas grenades, which are hugely useful. I'll see. What do you need Dex 7 for? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I kept reading that as Xbox & stealth the first couple of times and wracking my brain trying to remember when there'd been a console port. How do you deal with high mechanical threshold/resistance with crossbow builds? Create an account to follow your favorite communities and start taking part in conversations. Some other things: - I . Thanks for the insight Bjorn, Im planning this to be hard difficulty to get used to it. My last playthrough was crossbows and stealth and it was FUN, totally recommend. It is a THOUGHT CONTROL neural overload build. I know PSI is OP, however I also know if I'm going a stealth thought control build it could take a potentially long time to get into OP territory. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. Unless this is some kind of deliberate RP choice or part of the build theme, it's just terrible. Then toss down Cave Ear poison caltrops and crawler poison caltrops. 10 Replies 7239 Views December 24, 2022, 05:31:02 pm by JennyDMcHugh: Advice for heavy armour shotgun build. Other than that, I don't think you should have any problems on Hard. Lots of fun. It has flaws. I feel I had gotten one from a guy who claims to have killed the final boss in one move on dominating with his. To successfully hide from someone, they need to keep out of their sight for a while. When a pipeworker asks you for a spare coin. Here is my crossbow, traps, stealth build. All rights reserved. This page was last edited on 14 October 2017, at 08:06. Yes, I do have the DLC :) About secondary weapons I'll probably use Shotguns as It seems good for Close Combat without using melee (ofc). o7, Aww Thank you!! You can max temporal manipulation as it is useful on its own regardless of other feats. Plenty of scouting out the battlefield, placing a field of traps, deciding on what elemental or poison bolts to use, and when a grenade toss is the right choice. Also, even when it does activate, the resulting damage is typically unimpressive, because, barring incredible luck with RNG, it's not feasible to massively stack up TD on many targets simultaneously. Few questions about a stealth build - melee+crossbows specifically. Whats the good strength to have in that build. Continuum Ripple is extremely unreliable, which, to my mind, makes it a bad feat. Underrail Expedition Review | Subterranean Loading Screen Simulator SsethTzeentach 1.27M subscribers Subscribe 114K Share 4.5M views 3 years ago If pain makes us grow, Underrail makes me rock. I might try it out if xbow doesn't pan out for me. Hi. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). Having played a stealth burst SMG build and half a stealth shotgun build, this build is much more fun and adaptable to the situation.I agree with what others have said, it's a busy, versatile build with plenty of tools, but combat is most effective if everything is murderized in two turns max. Valve Corporation. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Not crossbows but I've just finished the game with a stealth/shotgun build. Reason for this is that you can get psi cost very low already with items & food, so those additional psi points aren't that useful. Started by Dja303. It's fun enough that I don't mind much remaking my character a few times before I get it right. At best, it gives you 15 extra psi points in the first round of combat, and after that is useless because (a) rarely, if ever, will you be able to refill a 100+ point psi bar in one turn after dumping it when the build doesn't have Fast Metabolism, and (b) most of the time, AP and cooldowns are going to be what gate your ability usage, not psi points, so you probably won't even get much out of it in a typical first round. Valve Corporation. Once you are hidden from someone, they will need to pass a perception check to detect you. All trademarks are property of their respective owners in the US and other countries. Qiox, this is wonderful. Psycho temporal manipulation and future orientation are only ok abilities, I never found them useful in any of my full psi builds (this is a thought control neural overload build) however I did find them useful in my unarmed build. Some merchants sell the needed ingredients. @King Fossil, Thank you so much! - Donations! Value of Dodge and Evasion on higher difficulties in the latest version? I'm guessing traps work better with a stealth build over grenades? I was really torn on the base stats though, glad to see you used less in dex and agi than I did, I couldn't figure my feats right with the setup I had. The skills are exactly as I intended, but having the numbers is a big help. Stealth: ? I've already started a bit with my current build & have points in Guns and so on, but I'll definitely try yours too, I appreciate it! Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. Cut Throat lets you delete one opponent from combat straight away. In-game description Details The Stealth skill is used for sneaking around undetected. Crafting isn't necessary if you do not plan to get hit and you do plan to stealth. Decreases the chance that you'll be spotted while in stealth mode. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). Most of the builds in destroyer's guide should still work fine. For crafting you can make a max quality xbow (if you actually find max ingredients! Cookie Notice Depends on points. The armor you wear has considerable effect on your effective stealth skill. Particularly if your main ability involves a soundless attack. Neural overload is a silent stealth kill on a stealth character. 130 needed for best tier Plasma Grenades. First of, you have to keep in mind that stealth is kind of self-contained stat/skill wise: :-). It is a THOUGHT CONTROL neural overload build. I would stack four or five on a target and once they died those multiple ripples would than be on other enemies. The crafting skill investment is seriously lacking. requirement, but the optimal range you wanna stay at is much higher. Hello! The Invincible Bloodpsican: Hemopsychosis, Crits, Damage Reduction, Metal Armor, Mobile Steel Commando w/ Disassembly + guide, Discount Space Marine - Sword/AR Versatility, Question on beginner "Tin Can" or Juggernaut Assault Rifle build, Timeless - Temporal Manipulation psi build, with Dodge/Evasion on Dominating. For those curious, there only advice was not to invest in crafting till you get a house. Congrats man! The easy way to deal with the Beast on any build, and any difficulty is to just cover the area with bear traps, all the way up the stairs and around the fence and down the side (on dominating). PSI flash instant killing thunder and storm? I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. Other feats I'd drop: neurology & meditation. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. While I agree with some of your points I disagree with others. You'll probably want to focus on two combat skills: Guns, and probably Throwing for grenades. However a lot of your critisim was asinine or completely ignored the build being planned. It was pretty useful. Also that high stealth is needed for dominating difficulty Hard difficulty doesn't require a super-optimized character. As you have probably discovered, stealthy melee assassin is great for taking out lone or few targets silently, but struggles with groups, long range foes and heavily armored foes. Started by sheepherder. Hello! 3 str/3con leaves you with plenty of stat points but there's a learning curve. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This build is not a full psi build. Sorry if my post seems fragmented, I wrote as I was reading your build. Choosing stealth over tank isn't suboptimal. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. As far as psion goes, I've played around with the schools and it feels really overpowered. However you are over looking so many things. Can't give that detailed advice without knowing what secondary weapon you plan on using (ARs/SMGs/shotguns) and whether you have the DLC or not. Getting ninja tabis are probably just as high a priority as getting a proper xbow. Press question mark to learn the rest of the keyboard shortcuts. Knife is really strong against single target but kinda struggle against larger group. Hacking: . Neural overload is a silent stealth kill on a stealth character. I'll post the build once its done and give it a go! HELP!!! Mental Subversion is not a particularly strong feat. If that was you , def post your build and fighting tips plz. Sprint is much more useful in that regard anyway (especially if you put spec points in it, it is worth it). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Here's the build I use: https://underrail(dot)info/build/?HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 Just replace the (dot) with . Press question mark to learn the rest of the keyboard shortcuts, https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw, https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_. Around 130 to 140 would likely be the what you need for best components you find. Psi spell: Ground Penetrating Radar!! Huh? Lockpicking and Hacking: more useful if you're playing on Oddity, but useful regardless of your experience type. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. This build is not a full psi build. Oh and also, is any social skill worth it at all? HELP!!! Let's Play Underrail. Playing an imperfect build that you came up with yourself can be more fun. Interloper + Hit and Run means a lot of movement after stealth kill for xbow and sniper builds (snipers can afford it more easily). Use them to eliminate patrolling enemies, and to set up the battlefield in stealth before you engage. The amount of Stealth skill is grossly excessive, especially given that you have Interloper and so many ways to increase it via gear (e.g., balaclava, ninja tabis, cloaking device, etc.). All trademarks are property of their respective owners in the US and other countries. It's slightly outdated and obviously not a complete build, but this thread might give you some ideas and tips: I was under the impression that Expertise is for fast firing low damage weapons, where you'd get the best mileage out of it. Or was it part of a main quest? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Also affects numerous aspects of stealth combat. I use them but never in such large amounts. Can spot and disarm all traps in the game and use all traps. Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?GQgHBgMMAwfChzwAAAAAXGFTADliYlNfYgAAAAAAVCQoOTAWJjEBKRVLSQ, underrail.info.tm/build/?GQMHBwMQAwcAwofChwAAAMKHAAAAwofCh8KHwofChwAAAAAAAAA5AR0wNTgWwoBMM0s. Valve Corporation. Focusing on increasing the strength of that ability. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. I had a few points in traps, enough to be able to set simple poisoned bear traps and EMP-traps, but otherwise mostly used the element of surprise, as well as the extreme movement speed, to stay at an optimal distance at all times. Persuasion and Intimidation are both massively overcapped. https://www.stygiansoftware.com/wiki/index.php?title=Stealth&oldid=29533. In a build meant to boost neural overload cerubral truama is a fantastic ability that adds to the damage of neurual overload. Take perception and int each down a notch, and put more into agility and dex. Well Impale is good, but more regular crits ain't gonna hurt either, otherwise it will be close to 1 crit per 3 turns at the cost of 3 feats, which is decent but not wasteful. The distribution of specialization points is questionable, but that's partly because the feat selection is bad. Hot Topic (More than 15 replies) I'm pretty sure I'm going sniper so that trick may see some use, i'll keep it in mind. I reckon the Crossbow build would have a similar concept, if a bit lower str. Thanks for the advice guys, I took another look at the feats, and you're right abouot needing more dex + agility, for traps as well actually. :^). But the small investment in psi will help greatly against the 2-3 late game enemy types that are rarely encountered but otherwise fairly difficult to fight with throwing weapons. For slower, harder hitting weapons I'd focus on crits. That lets you steal one item from almost everyone you meet. Thought Control, Tranquility. :^), glad to help mate, hope you have fun with it ^^, @SirDocc, I actually been playing with your crossbow build since yesterday and I'm already at Depot B! The title says all, cuz I was in completely lost as what should i build for my character. This is more or less my progress so you have an idea: In this game hybrid builds only work when the secondary part of the build don't rely on any base stat investment that will deviate you from the core of the build. Damage comes from Neural Overload. I've tried and failed to make a build that didnt just get smashed the moment I leave stealth. Anyone have any solid builds? Which crafting disciplines are most important? Even a little investment in Throwing and Traps goes a long way. The build can pass all Hacking and Lockpick checks in the game. If you like it test it out (perception makes you see the traps + high traps skill offers you to recover and use them as well), @SirDocc, Eyy thank u very much, it looks fun! Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?FAsLBwUDAwUAKABuKABubm4AAG5uDw9uAAAAAAAAAA45T8KZBjwLwqsQE1LCgt-_, underrail.info.tm/build/?HgsLBwUDAwYAKADCoCgAwqDCoMKgAADCoMKgAA_CoAAAAAAAAEEOOU_CmQY8C8KrEBNSwoJCAEvCthLfvw, underrail.info.tm/build/?HgMQCQUDAwcAFwDCoMKgwqBLYDIAL2ZmAABmAAAAAAAAVE8kMSldMMKZBhITQTwLS8Kz378, underrail.info.tm/build/?FA8HBwUDAwUAbgBuKAAAbmwgAGReAABPAAAAAABhAMKCOcKVwq8TwpTCq8KsBkvCkxLfvw, underrail.info.tm/build/?CgMMCgMDBQYAPAA8AgA8NB4APDQANAA0AAAAAAAAADE5JjAGXAvfvw. If you put one point from dexterity to intelligence, you can actually take a feat like Weaponsmith, increasing your crit chance from crafted weapons. :D I'm at Core City rn for the first time!! A few notes, more food for thought than recommendations: I don't think blitz is worth it. That's going to be subjective. No Psycho-temporal Acceleration or Future Orientation. Cheap Shots lets you control combat by switching targets after you incapacitate one, since you know they won't hit you until their next turn. Obviously this is not a crafting character. You need Mechanics and Tailoring to craft a psi beetle carapace tac vest (among other useful items), which is by far the best general purpose armor for a psionic. Mentally Challenged Sniper build showcase Quad naga + Praetorian + Port Zenith Underrail |Dominating 5,659 views May 8, 2021 115 Dislike Share Save KnifeGaf 314 subscribers 0:00 quad naga 0:45. Espaol - Latinoamrica (Spanish - Latin America), underrail.com/forums/index.php?topic=1281.0, https://www.youtube.com/user/NerdCommandoGames. You have decent control options outside of items. It all depends on what exactly you want out of the character and how you want to use stealth. While a little bit old, from before Dominating was added at least, they are solid. And it has max investment in stealth. I wish you a jolly time with the rest of your first play through. You don't have to overthink it, aim for level 14, most of your build should be working by then, since you only have 4 intelligence, it will take a little more to finish up Lockpick and Hacking. i did tincan ar on normal and now doing an smg nimble build on dominating. All trademarks are property of their respective owners in the US and other countries. 2 Replies 611 Views December 07, 2022, 07:24:11 am by . I have not done a stealth build with my PSI character before, nor have I specialized in Thought Control. Thanks a lot bud. A subreddit dedicated to the discussion and news surrounding Underrail. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I haven't ever used a crossbow, but you need traps afaik. A stealthy trapper with xbow is one of my favorite builds. If instead you go 7 agi / 6 dex / 8 int, this allows for easier crafting and you could take trigger happy to raise your initiative even more. Some tips how to build a good character for Underrail.Subcribehttps://www.youtube.com/user/diedericky Support Me! other skils are throwing, traps, biology, mechanics, electronics and tailoring. You'll need those for your stealth skills. 3 will. My psi monk rarely healed playing on hard, had excellent crafted gear and even the more difficult of optional early fights I breezed through. The two weapon slots in inventory are separate. All trademarks are property of their respective owners in the US and other countries. Ninja Tabis are great for Stealth and will save you a ton of skill points. Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15: difficulty . This build is way fun, as it kinda forces you to think and prepare your battlefield, then strike hard. Stealth - Underrail Wiki Stealth Stealth is a skill . and our Literally zero enemies in the game have high enough Detection to necessitate that much Stealth. They absolutely melt to the bio damage enhanced by the Cave Ear poison. I've never had problem with money when I came to Junkyard cuz I'm a huge Pack Rat, but maybe gun/crafting builds are more expensive if I ever need to buy certain materials or running out of ammo?
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